![]() + The character will now be able to use any learned Fisticuffs Skills. Move the cursor to the equipped weapon in the character's inventory. Unless you really like fist fights, you may wish to leave developing this + FISTICUFFS MEANS NO WEAPONS CAN BE EQUIPPED. ~ All characters have a 'Fisticuffs' (bare-handed) skill. Magic Skills affecting one or a group of enemies.Ĭharisma. Some bow skills affect a single enemy, others affect several. One-on-one battles, using rapier type swords.īows. Skills that affect an enemy, making it lose a turn in battle. Magic skills affecting a single group of enemies or one ally. A weapon for one-on-one battle.Īt KNIFE = 30 Jessica can also use certain swords. Unique skills that provide some magic skills. This can become a throwing weapon, affecting an enemy group. Unique skills that provide more magic skills.Īxes. A throwing weapon which affects all enemies.Ĭourage. A weapon with different action, but also one-on-one battleīoomerang. This development gets the skills most needed by the two characters NOTE: there is an optimum development for Hero and Yangus at the beginning ![]() This FAQ shows ALL of the skills that can be developed. + To get ALL FIVE to 100 probably requires each character to get to at least ~ Each skill can be built to a total of 100 Skill Points. So they start getting skill points at their next level-up. + Jessica starts at EXP Level 9 Angelo at EXP Level 12. ~ Starting with Level 4, Hero & Yangus gain Skill Points. You get to Seaview Church when you have your own ship. + Another woman who does the same is in the Seaview Church, standing close to * But you can review all five of that person's skills. * You have to work with her for one person at a time She will tell how many more skill points are needed to develop each skill + At Port Prospect, You can speak to a woman in a booth near the armor/weapon ~ Suppose you forget how many skill points are needed to get to the next level SKILL DEVELOPMENT: SPEAK TO THOSE WHO KNOW + They DO NOT LOSE their turn if they do this. If they need to use a diferent set of skills during battle, selecting ITEMS * Then, as they get a better version of a weapon, simply exchange it. That's why each character needs to carry one of each weapon in their + To use the developing weapons skills requires the appropriate weapon to be You can assign points to one or more skills in the same turn. The number of skill points ranges from 1 to 9 or 10. + The skill points *must* be assigned to the various types of skills. ~ Each time a person's EXP total is enough to bring them to a new EXP LEVEL, they The fifth skill is unique to each individual. The fourth skill for all is 'Fisticuffs', that is, where no weapon isĮquipped (but the skills learned may be different for each character). + The first three Skills for each character are determined by the weapons that ~ Each character can develop a total of five sets of skills. ~ One aspect of the game (where very little infomation is given) is in the There may be some overlap, but the complete set of staff skills is unique For example, Jessica & Angelo can both use Staves: + Where two characters can use the same weapon: Of skills based on the weapons each character is able to use. ~ One other difference is that each of the main characters develop unique sets + So the emphasis is not on the WEAPON, but on the SKILL developed by the Those skills can be applied to newer and better weapons. As the CHARACTER evolves, more skills can be developed. + The four main characters develop the weapon skills as another form of magic. ~ Dragon Quest VIII does things a little differently: + Developing weapon skills is generally a function of the weapons themselves. ~ Most RPGs have characters develop magic skills. ~ sHOW THE SETS OF POSSIBLE SKILLS/ATTRIBUTES THAT CAN BE DEVELOPED FOR: This FAQ, copyright by Kay Allan (KATZNKITZ) is based on that story and is intended to give hints and suggestion for playing the game. SKILL DEVELOPMENT: SPEAK TO THOSE WHO KNOW.ĭragon Quest VIII RPG including all characters, items, and story line is copyright by SquareEnix. ![]() * ideas, corrections, suggestions for improvement, etc. * If you contribute, you'll receive full credit: * * Work Completed: Novemn]ber 30th, 2006 * * FAQ written and compiled by KATZNKITZ *
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